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      水电工程三维场景构建与多图形引擎应用研究

      Research on 3D scene construction and multi-graphic engine application in hydropower engineering

      • 摘要: 为解决水电工程三维场景数据多源异构、多精度并存、数据量大,且单一构建手段及图形引擎不能满足多级、多精度三维数字化应用需求的问题,融合Unreal Engine、Unity 3D、BIM及GIS等技术的特点,提出了以需求为导向的水电工程三维场景分级分类构建方式,并探讨了多源三维数据融合的技术路线。在此基础上,形成以不同三维图形引擎为主体的场景应用技术方案,并根据不同类型三维图形引擎的数字化场景呈现特征,提出多图形引擎自适应融合的技术方法,实现满足轻量化高效应用需求的三维场景构建与应用,有效解决水电工程全场景三维数字化应用的难题。工程应用表明,该方法显著提升了数字化模型的实用性与交互性,提高了三维场景的调度显示效率,为智慧水电建设提供了技术支撑。

         

        Abstract: To address the challenges posed by multi-source heterogeneous data, coexisting multi-precision levels, and large data volumes in 3D scene construction for hydropower projects, as well as the inability of single construction methods and graphic engines to meet the demands of multi-level, multi-precision 3D digital applications, this paper proposes a hierarchical and categorized approach to constructing 3D scenes for hydropower projects. The approach is guided by application requirements and integrates the characteristics of Unreal Engine, Unity 3D, BIM, GIS, and other technologies. The paper thoroughly explores technical routes for integrating multi-source 3D data. Based on this, it develops scene application solutions centered around different 3D graphic engines. By analyzing the digital scene presentation features of various types of 3D graphic engines, the paper introduces an adaptive fusion method for multiple graphic engines. This achieves lightweight and efficient 3D scene construction and application, effectively resolving the difficulties in full-scene 3D digital applications for hydropower projects. Engineering applications demonstrate that this method significantly enhances the practicality and interactivity of digital models, improves the efficiency of 3D scene scheduling and rendering, and provides a technical support for the development of smart hydropower systems.

         

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